

But if you press ×, the program will crash the emulator. PCSX2 will report TLB Miss and keep running, so you can press ○ to go back. The HigScene will freeze the program when running on a real console. Some 'Gp' entries looks collapsed, if you enter one, the program will alarm it can't find the file, and some other errors and assertions aiming will be reported. The naming of these entries correspond with the QvMap id. However, any 'Tx' entry after the entry 'Q002dTx'(including) should toggle the display mode through pressing SELECT after entered. The Tx represents the method how the program cuts a texture from a large TIM, and Gp represents how the textures make up a scene, window image, etc. The menu entries in this menu can be divided into two groups according to the ending 'Gp' and 'Tx'. The characters are all full-shaped and encoded in Windows-31J.

And the message whose corresponding string ended with 'inc.xls' can be found in the game's ELF. The message whose corresponding string ended with 'ext.xls' can be found in the game's ERX. Qvc_map_and_talk_ext.xls I 5 (Under /NPC Message, where the message is 'That old man looks like quite a sucker.')ĭivers_therapy_reaction_data_inc.xls H 3 (Under /Reaction Message, where the message is 'I hate you.') If you entered a last level menu, the game will show a dialogue balloon containing the message, and a string. This menu contains lots of submenus, which are various categories of dialogues. You can use R3 to finalize the main game loop and back to the debug menu.īefore starting the game, the program will check whether the free RAM is enough, and will refuse to start if free RAM is too low.

The game boots into a massive list of debugging options used to test various aspects of the game.ītlBackRead *THIS MENU ITEM IS OFF SCREEN*
